

- STREET FIGHTER III NEW GENERATION VS. 2ND IMPACT FULL
- STREET FIGHTER III NEW GENERATION VS. 2ND IMPACT SERIES
The shaking tables and stuff on them in Chun-Li's. Yet the main emphasis was on how the stages reacted to the fighting on screen: such as the bird on Ryu's roof that flaps up and down with supers. Alex's new stage has a lot of activity in different "parallax" areas, Gill's stage just feels gigantic, Ken's boat almost dwarfs the players.ģrd Strike basically tosses all of the previous backgrounds out, and in static pictures they look very much like standard fare for fighting game backgrounds enclosed spaces, small scope, no transitions like that of New Gen. Of course, a lot of the stages had very dynamic scope in the backgrounds, a lot of which wasn't visible in the game itself (no matter how high you hit people up in the screen), certainly not compared to 2nd Impact.įor 2nd the main thing I noticed was that a lot of the transitions between matches were gone, but a lot of the new stages simply conveyed a sheer sense of size and dimension which are completely unique to this game. The majority of stages in New Generation have a lot of changes between the (first) three rounds of the fights Elena's is very visible, I think Alex/Seans have a lot of traffic and spectator changes, Ken/Ryu's were touched on by the initial post, Ibuki's has a lot of time transitions, the weather changes dramatically in Dudley's stages, etc. To over simplify each game's main theme of detail in backgrounds. I wouldn't say "worse and worse" is entirely true between the games, though the main thing I noticed is that the shift in the focus of detail was very deliberate and noticeable. Probably that explains the fact that New Generation features the richest backgrounds since its release was very near to the SFZ2 (one year) while all the others appeared later being more near to SFZ3 which we all know it's not any beauty of backgrounds.

There are tons of details going on in the backgrounds that are nice to see when you are discovering the game (not in a tough battle or practising) and the pinnacle of all this will be SFZ2. It's not that they affect gameplay nor make the games a lot ugglier just that I am a background-freak, specially in Street Fighter games. I could go for hours and hours commenting about these little differences that have no explanation because I doubt the CPS-3 hasn't power to do SF3 backgrounds with awesome animation in characters always. We all know and remember the docks from 2nd Impact with the yatch on the background or the shared background Ken has on 3rd Strike (shared with Alex). Well, the fact is that it totally dissappeared in the following iterations. It features three layers and it's a nice background IMO. It's a nice street of the old Kyoto where to gayjins are hanging around with two Geishas (that's what I call Capcom style ). The example comes with the Ken Stage of New Generation.
STREET FIGHTER III NEW GENERATION VS. 2ND IMPACT FULL
Sometimes it's just details, others we are talking about full layers that disappear and others they re-change the whole background. The Ibuki, Alex, Sean are other examples. Other details were missed too.ģrd Strike -> Beats and Beats in a simplistic red backgrounds.īut this is not the only case ! A lot of backgrounds suffer from this. The waterfalls, chaman and guru are there too.Ģnd Impact -> Loses the Sagat and Adon Sprites and his awesome fight. New Generation -> Features awesome sprites of Sagat and Adon doing a fight in the background. It's very surprising how New Generation is still the best when it comes to backgrounds.įor instance, let's do a comparison through the Elena backgrounds.
STREET FIGHTER III NEW GENERATION VS. 2ND IMPACT SERIES
It's kinda curious how each iteration of the III series gave us worse and worse backgrounds. Don't transform this thread in a VS of fighting games, it's a mere analysis.
